Tag: rc suspension geometry
RC Active Rear Toe Explained
What Is Active Rear Toe? Active Rear Toe is the change in rear toe angle during suspension movement. In a static setup, rear toe is ... Read More
RC Droop Explained
What Is Droop? Droop is the amount of downward suspension travel available when the chassis is lifted and the wheels extend away from the car. ... Read More
RC Kickup Explained
What Is Kickup? Kickup refers to the angle of the front suspension arms relative to the chassis when viewed from the side. More specifically: • ... Read More
RC Anti-Squat Explained
What Is Anti-Squat? Anti-Squat is a rear suspension geometry setting that controls how much the rear of your RC car compresses (or “squats”) under acceleration. ... Read More
RC Anti-Dive Explained
What Is Anti-Dive? Anti-Dive is a front suspension geometry setting that controls how much the front of your RC car compresses (or “Dives”) under braking. ... Read More
RC Setup Order Guide | Proper RC Suspension Tuning Sequence
Setting up an RC car correctly is one of the most important steps in achieving consistent handling and faster lap times. Many suspension and chassis ... Read More



