Tag: rc suspension geometry

RC Active Rear Toe Explained

RC Active Rear Toe Explained

What Is Active Rear Toe? Active Rear Toe is the change in rear toe angle during suspension movement. In a static setup, rear toe is ... Read More

RC Droop Explained

RC Droop Explained

What Is Droop? Droop is the amount of downward suspension travel available when the chassis is lifted and the wheels extend away from the car. ... Read More

RC Kickup Explained

RC Kickup Explained

What Is Kickup? Kickup refers to the angle of the front suspension arms relative to the chassis when viewed from the side. More specifically: • ... Read More

RC Anti-Squat Explained

RC Anti-Squat Explained

What Is Anti-Squat? Anti-Squat is a rear suspension geometry setting that controls how much the rear of your RC car compresses (or “squats”) under acceleration. ... Read More

RC Anti-Dive Explained

RC Anti-Dive Explained

What Is Anti-Dive? Anti-Dive is a front suspension geometry setting that controls how much the front of your RC car compresses (or “Dives”) under braking. ... Read More

RC Setup Order Guide | Proper RC Suspension Tuning Sequence

RC Setup Order Guide | Proper RC Suspension Tuning Sequence

Setting up an RC car correctly is one of the most important steps in achieving consistent handling and faster lap times. Many suspension and chassis ... Read More